Tuesday, April 9, 2013

So Many Answers to Receive

Coming up with the necessary details for a tabletop roleplaying game is quite the task I've set for myself. Simply put: I'm wondering what I'm getting myself into. Is it too much? Is it too little? Will the players love what happens here? Will they hate it? Will they stay on the rails or will they fall apart when they decide to put a bullet through the head of the big bad? Is there more to the game than developing the weapons and the story and the characters and the fights?

Will I stop asking questions?

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