- Arcturus Mengsk
(StarCraft: Liberty's Crusade)
Mengsk brings about a point with his quote. Much like jumping the gun in dares (e.g.: going from a "double dare" to a "triple dog dare"), you can't expect any kind of force in warfare to merely counteract something done by their opposition. Sometimes some clever outside-the-box thinking is necessary (and sometimes crucial) in developing a weapon or piece of technology to better yourselves against an adversary.
The guns and armor analogy doesn't just apply to rudimentary warfare or anything involving the military - such principles can also be applied to aspects of daily life. Information security is a prime example - with financial saboteurs and thieves scouring the world for some juicy prize, it's necessary to create something that can't be cut open or be decrypted. In turn, these people develop software that can crack the toughest codes or make a portable water jet cutter. The process goes on and on and on.
Of course, sometimes a group doesn't have the luxury of creating something that can respond to the latest threat they've received. While some will fret and accept defeat, others will instead modify something to the point where they can make their own threat for the opposition to respond to. Once that happens, you get a standoff situation, and in some cases that's all the time you need to create something to tip the scale.
So what does all that have to do with today? Well... aside from it being something used in daily life, I thought it'd be a clever tie-in to some of my personal projects. As the thoughtful readers have probably guessed, it's my Lego work again.
The problem with a typical infantry company is that they usually lack the firepower necessary to take on harder-shelled opponents - reinforced bunkers or tanks, for example. Typical personal weapons lack the punch to even severely dent whatever they're shooting. Thus, the infantry have to get fire support from something heavier - be it a weapons platoon carrying a grenade machine gun, some kind of gunship designed for close air support, or indirect fire from field artillery stationed somewhere else.
While the notion of a grenade machine gun currently seems implausible in terms of current Lego pieces (or third-party custom creators like BrickArms), gunships - particularly the helicopter kind - and field artillery seem workable enough.
With Lego, everyone seems to have their own style of creativity.
A... "gun?" (Photo found on Google.) |
Holy shit. Don't let your tank get in front of this bad boy. (Photo also found via Google.) |
Now, I'm not saying I'm a genius or anything. While I'd love to make something as amazing as that World War II PaK 40 pictured above, I lack the time and pieces (and more importantly, the patience) to do so. So instead, I go with a method that I find to be highly workable: using what I have to make something that instantly informs the viewer the basics of what the model is supposed to be, and possess enough detail to make it seem like a Lego-styled version of a real-life thing.
Presenting the NoxFeld M20b "Liberty" artillery gun, the first choice for Sereclellan artillery crews. Hee, it looks cool. =D |
Side profile shot of the M20b. And to think it only took a mere 20 pieces to make... |
Of course, I had other ideas.
The Trevoc S90 "Flechette" light artillery gun. |
A Sereclellan soldier posing next to a Flechette gun to show off scale. |
A Flechette gun mounted on the underside of the XRW-1 "Guinea" walker. |
And then in true fashion with the whole "skipping the linear method of the guns and armor analogy" issue, instead of developing tougher armor, some crazy bastard decided to create an experimental gun that would fire massed energy of all things...
The experimental XM-636 "Azula" artillery gun designed by Pacem Industries. All technical specs on this mysterious weapon are classified. |
Pay close attention to those... canisters?... that the artilleryman is using. Something doesn't seem right... |
Well, I've got things to do today (amongst designing more fun things), so I'll be taking off now. I'll catch y'all tomorrow with another 1,000+ word entry. Ciao!
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