An interesting idea came up yesterday while I was discussing this project idea with my friends: the combat and class system of tabletop RPGs. I've played my fair share of systems, and each one has its own advantages and disadvantages. What weapons can be used, what skills and feats can be used at what levels, and so on and so forth. Choosing one system over the others brings up a problem: some feats and weapons can't be used with other systems, and that might detract from the realism of the campaign.
But what would happen if I were to combine them...? *flurries through all the pages he's read so far*
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