Thursday, March 28, 2013

Working Playtime

I've been having some difficulty in determining the outcome of the first battle (or rather: the first battle in my story) in my world. The logistics of it all are so staggering due to me wanting to make it both fantastical and realistic. Depending on where this story ends up unfolding (be it a war epic novel of sorts or a tabletop RPG campaign), I'll have to make sure I can transcribe everything I develop here into something ridiculously amazing.

I keep forgetting how much "work" my free-time projects often summon. It's a habit - but a fun one, at that.

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