Don't you think today flew by fast?
CURRENT MUSIC:
Muse - "Knights of Cydonia"
Black Holes and Revelations
Now this is one awesome song to wake up to in the morning.
As the final track to Black Holes and Revelations, it's a very fitting way to end the album. Who hasn't pictured themselves riding off to some distant place on horseback to fight some kind of injustice with "Knights of Cydonia" playing in the background? Oh, come on - I know I'm not the only one who's done this.
"The time has come to make things right." In a real-life context, I'd say Muse did just that. Considering how their next album would end up being titled The Resistance, that time is now.
*gallops off in horseback*
New Order - "Confusion (Pump Panel Reconstruction Mix)"
(the rest of) New Order
Everyone who's seen Blade knows this song. Correction: everyone knows this song. (No, those sentences shouldn't be reversed.)
Played in the opening scene at the rave, this has (in my opinion) become one of the signature songs for kicking ass in a public setting. This of course, doesn't play when Blade comes in to kill all of the vampires, but it still possess a high energy for it.
Kevin Riepl - "Hyperblast Redux"
Unreal Tournament 2004 Soundtrack
Before I continue, I feel like I should mention that I've never played an Unreal game. I have watched some of my friends play in the past, though, and geez - was this a fast-paced first-person shooter or what? Music like this makes me a bit nostalgic for how things were years back... when LAN parties were still cool and public computer labs occasionally held all-night gaming sessions with friends cracking jokes and headshots alike.
*clears throat* Digressing.
This music from this piece emanates one word, and that word is action. Coincidentally, that's the only word you need to describe what "Hyperblast Redux" sounds like. Obviously, it does the job quite well with shooter games, but it doesn't stop there. Apply this track to any action-y sequence - a high-speed (street) race, a group of covert operatives rapidly sneaking into an enemy stronghold, a melee fight sequence, a tournament montage, and even dynamic and fast-paced cooking shots - and you will be amazed at how well it works.
...if I get a group of people to film me completing parts of Resolutions 9 & 10, we're throwing this piece in as background music. No questions asked.
So, what is there to talk about today, ladies and germs? Well, if yesterday's entry was any indicator, there was to be a bunch of stuff, (supposedly) including (and I quote):
- pictures (because let's face it: walls of text are boring)
- candy (not as creepy because I don't have a van)
- fanservice photography (because all men are perverts)
- Fire Emblem: The Sacred Stones stuff (Amelia FTW!)
- other video game stuff (it's not just Sacred Stones I've been playing...)
- life in general (as if y'all don't get enough of that already
- sneak peeks at some random projects I'm working on (o.O?)
- revelations of deep, dark secrets that spell doom (OoO)
- ponies (or pwnies... I'm not sure which is better)
- foodstuffs (and other related cooking things)
- who I am (this may be highly inaccurate)
But anyway, let's not dilly-dally on what may not be but instead dilly-dally on what is on here. Let's get a fire started!
No, not that kind of fire!
Taking Levels in Awesomeness: The Fire Emblem Way
(Or: What is Fire Emblem and how overpowered can you get?)
Anyway, speaking of fire, let's talk about Fire Emblem: The Sacred Stones for a bit. I am a gamer, after all, and since this blog is about me, I'm allowed to segue into any topic that I want to. In this part of the Internet: I am
(And in case you were wondering: Yes, this is where the "video game" tag gets its chops for today. Sue me.)
Now, not many of you are familiar with the Fire Emblem series of games, and to be honest: I'm not surprised. It's a tactical turn-based RPG that has more popularity in Japan than it does in America, but it's slowly growing. What makes this slightly different (and hence a bit more challenging) than most other RPG games is that once a character's hit points goes down to zero, they're dead. Permanently. This facet of the series usually catches new players quite off-guard and forces them to figure out a proper way to arm and deploy their forces.
But let's not get into the crazy mechanics of this fun game series. Let's just see why I wanted to prattle on about Sacred Stones. As I've been playing this game for some time since I got it via the Ambassador Program, I've been training my characters and making sure they get to be a group of powerful, evil-slaying heroes.
This is especially true for one character in question: Amelia.
Young, naïve, and frail - aren't those bad traits for a soldier? |
However, if you give her a good amount of attention and get her leveled in a safe manner... she will tear your enemies a new one and laugh. (This is basically true of all the usable characters you encounter in the games, but trainees such as Amelia just take the trope "Took a Level in Badass" to a whole 'nother level.) In the endgame, she has the choice of becoming one of three classes:
- General: soldiers with the heaviest armor and the weapon skills to tackle almost any opponent. Great offensive and defensive capabilities at the cost of slow movement and low magical resistance.
- Paladin: soldiers on horseback focused on swift, strong attacks. Decent offense and defense with emphasis on movement ability and speed.
- Great Knight: armored knights on horseback. Sturdier than Paladins in both offense and defense, but not as swift or as maneuverable.
Not if you have the training to make up for all of that. |
- STRENGTH: (STR) Physical strength. The raw power each character has before adding weapon damage.
- SKILL: Weapon skill. How proficient they can wield whatever they use in combat. Affects accuracy and chances of landing a critical hit.
- SPEED: (SPD) Combat speed. Determines how many times a character can strike in combat and also affects evasion.
- LUCK: Luck. Affects a variety of things, such as evasion, the odds an enemy will land a critical hit, accuracy, and finding buried items in certain environments.
- DEFENSE: (DEF) Physical defense. Higher numbers obviously mean less damage taken from physical attacks.
- RESISTANCE: (RES) Magical resistance. Lowers the damage taken from magical attacks and decreases the chance to be affected by magical spells.
- MOVEMENT: Unit movement. The number indicates how far a character can move under normal settings, barring any hampering terrain. (Each class is pre-set to a certain movement number. Generals by default only get 5 movement, but items do exist that can permanently raise this number...)
- CONSTITUTION: (CON) Physical constitution. The higher the number, the easier it is to handle heavier weapons. Also affects the ability to rescue other characters.
Now, I have a question for you.
Q: Using what you've just learned from the basic descriptions of character stats and the brief description of the General class, can Amelia be considered a one-woman army of roving death?
And that concludes the video game section. I'm tired of geeking out. (Pfft. As if. =P)
The Other Aspects of Life
(Because video games aren't the only important thing that matter out here.)
I'd say that life's going okay so far in 2012.
Whatever it was that had me roving sick for almost two weeks now seems to be about ninety-three percent gone. An occasional twenty-minute stuffy nose and a random cough here and there are all that remain. As a result, it makes me happy. I can enjoy life much more now! The sun seems warmer... colors seem so brighter! Yay, me! \^o^/
This is what happens when you tell me to make a sammich. It never comes out as ordinary as you'd expect it to be. Never. |
Take, for instance, this pseudo-panini I made today. Wheat bread, turkey, a mixture of condiments and spices for a spread, and some maple syrup - all grilled to make a savory sammich of sweet-and-spicy proportions. It's gotten me to wonder what the perfect sandwich spread is. (We'll leave that for another day.)
- corruption with any higher-ups (if any exists)
- the occasional guest who just has to be aggressive
- that moment of the month where hours are just utter crap, and
- the days when people suddenly call out en masse.
*reclines back in his chair as he occasionally pops a peanut M&M into his mouth* Ahh... this is a great day. Or night, depending on what time of day you're reading this entry. Now excuse me if I just suddenly run off and play Mario Kart 7.
What's New, Josh?
(What can we expect later on this month?)
Well, we can expect a lot from me, Josh Blanco, the author of this online blog, purveyor of the not-so-common things in life, and an aquaphobe who resents the idea of visiting water parks and swimming pools for recreation. I've been thinking of some things to add on to the blog here, and I've been working on some projects. I don't have them finished yet (as is obvious with the lack of a written project on here today)), but I dare say that you'll see something by the end of the month. I'm cool like that.
However, I should say that the look here may change - albeit in a subtle fashion. It counts as "new," right? Eh? EH? No? Oh, whatever. I'm happy with working on things in secret until I'm ready to reveal them to the world because
Well, that's about all the time I can afford on you readers today. Join me tomorrow as I talk to you about... oh, geez, I don't even know what I'll be posting about. It'll be something fun, methinks, but we'll just leave that opinion up to you, eh?
Alright, ciao for now!
Oh, and before we leave today's entry, you might notice that I actually touched base on everything on that list. (I actually did - some were subtly mentioned while others were just blatantly obvious.) Of course, if you look carefully, there's only one thing left for me to cover on the list. So, just so I can say I fulfilled that "fanservice" section and actually complete that list (what), here:
Misato Katsuragi of Neon Genesis Evangelion is a prime example of Ms. Fanservice. |
Until the 'morrow, fair readers!
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